Chrono Jet Dragon
Grade 3 / 11000 Power / Twin Drive!!
Dark Zone / Gear Chronicle / Gear Dragon
[AUTO](VC): Generation Break 2 (This ability is active if you have 2 or more face-up G-Units in your Generation Zone or (VC)) When this unit attacks a vanguard, until end of that battle, this unit gets [Power]+5000 and your opponent cannot call grade 1 or greater units from hand to (GC).
[AUTO](VC): [Counterblast (1)] During your turn, when your G-Unit Strides, you may pay the cost. If you do, choose one of your opponent's rear-guards, and put that unit on the bottom of your opponent's deck.
I seriously can't stop laughing. My sides are starting to hurt. Today, we see the first Gear Chronicle card that has been revealed. It also happens to be the main boss unit of G-TD01. Chrono Jet Dragon is definitely a card, almost to the point that I could easily see it being a RRR in a main set. For no cost, at Generation Break 2, Chrono Jet gains +5000 power and Glory Maelstrom skill. For those of you who haven't noticed, "Glory Skill" has been Bushiroad's latest way of giving cards strong skills, as opposed to season 3's "Everything can restand" strategy. However, we now have an incredibly power TRIAL DECK card with "Glory Skill," along with a pseudo-retire skill. This definitely means that the quality of Trial Decks is going up, but I'm not sure what it says about the power level of cards. Generation Break 2 is hardly a condition for a skill, only forcing you to wait about 5 turns into the game to use the skill. Combined with the fact that you can get easy CB1 "retires" on the latter two of these turns just for discarding a grade 3 (or more if you don't have a grade 3) to Stride, I imagine that this card will be the defining boss for early Gear Chronicle decks, similar to Great Silver Wolf, Garmore being used in a large number of early Gold Paladin decks.
Unfortunately, due to this being the only Gear Chronicle card we've seen, I can't say a whole lot about how it'll end up interacting with other cards, but if cheap pseudo-retires are one of Gear Chronicle's ways of sending the opponent "back in time," they'll probably be a force comparable to Kagero in terms of control.
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