Tuesday, October 21, 2014

Card of the Day - 10/22/2014 - "Amon's Leader, Astaroth"

Amon's Leader, Astaroth
Grade 3 / 11000 Power / Twin Drive!!
Dark Zone / Dark Irregulars / Demon
[ACT](VC): Legion 21000 "Demon World Marquis, Amon" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion.)
[CONT](VC): If this unit is in Legion, this unit gets [Critical]+1 for every ten cards in your soul.
[AUTO](VC): When your opponent's rear-guard is put into the drop zone due to an effect from one of your cards, if you have another unit in your middle column with "Amon" in its card name, Soul Charge (3). This ability cannot be used for the rest of that turn.

Well then, Bushiroad. You continue to amaze me with new ways to make old units good again. All I can say about this is... 41000 power with 3 critical unboosted...?

Demon World Marquis, Amon is originally a RRR and SP card in BT03. It was more recently reprinted as an SP-only in BT12. During his day, he was actually quite a force to be reckoned with, being able to quite easily swing over the 20000 (and even 21000) magical number. With only 5 cards in soul, 23000 was achievable, and with only 7, 25000 power. His second skill was just icing on the cake, allowing you to retire one of your opponent's rear-guards in order to fill your soul a bit more. However, now his 10000 power base matters not, as Astaroth's 11000 power is used defensively, but his +1000 power per card in soul still comes into play during attacks. This allows you to swing for 21000, plus 1000 for every card in soul, plus a boost. With 10 cards in soul, you'll be attacking for 31000 with double critical, not counting your booster. At 20 cards, 41000 with triple critical. This large of a soul might seem unlikely, but there is one card in particular that makes it quite feasible.

Dimension Creeper allows you to remove it from your soul in order to Soul Charge 2. Simply by calling this to rear-guard and using Amon's second skill to move him to soul, you can retire one of your opponent's rear-guards, and Soul Charge 5. This immediately places you at 8 cards in soul assuming you have your grade 0, 1, and 2 still in soul. Doing this one more time, possibly re-riding, and calling Hell's Draw and Hell's Deal allows you to hit 20 soul within a matter of turns. Given, the triple crit is almost never necessary, but hey, it's a thing you can do.

Another card worth mentioning is Doreen the Thruster. Her skill gives her +3000 power every time a card is put into your soul during the main phase. By performing the aforementioned combo with Dimension Creeper, you would get +3000 from Creeper moving to soul, +9000 for the Soul Charge 3 skill, then +6000 for Dimension Creeper's 2 soul charges. This would give you a 24000 power booster for your giant Vanguard column that has multiple criticals every turn that you perform this combo!

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